Mezzanine
About:
I designed, co-wrote, and 3D-modeled a point-and-click adventure game set on the eve of Y2K in the style of Myst in collaboration with Inpatient Interactive.
Accolade(s):
In October 2022, we were awarded an artists’ commision by Rhizome, a new media nonprofit in affiliation with the New Museum in NYC, where we presented the game in a live playthrough event. View it here!
Synopsis:
Mezzanine is a psychotronic multimedia office adventure set on the eve of the new millennium. Users play as the company’s HR administrator working on mundane clerical tasks late into the night. While dropping off reports, making coffee, and wandering about the office, players uncover a deep conspiracy behind who is funding Zentropy and other San Francisco / Silicon Valley startups. Mezzanine can be seen as an exploratory critique of the Californian Ideology and false promises of a networked future as the player relives the early roots of the networked panopticon we find ourselves enmeshed with today.
About:
I designed, co-wrote, and 3D-modeled a point-and-click adventure game set on the eve of Y2K in the style of Myst in collaboration with Inpatient Interactive.
Accolade(s):
In October 2022, we were awarded an artists’ commision by Rhizome, a new media nonprofit in affiliation with the New Museum in NYC, where we presented the game in a live playthrough event. View it here!
Synopsis:
Mezzanine is a psychotronic multimedia office adventure set on the eve of the new millennium. Users play as the company’s HR administrator working on mundane clerical tasks late into the night. While dropping off reports, making coffee, and wandering about the office, players uncover a deep conspiracy behind who is funding Zentropy and other San Francisco / Silicon Valley startups. Mezzanine can be seen as an exploratory critique of the Californian Ideology and false promises of a networked future as the player relives the early roots of the networked panopticon we find ourselves enmeshed with today.








2022