Who:
Peter J. Christian a senior-level copywriter and brand strategist. His mind holds extensive experience writing for a wide variety of brands on a wide variety of platforms, including but not limited to: websites, social media, email, print, packaging, paid media, campaign, OOH.
Over the past four years, he’s developed brand strategies and tone of voice guides for 12+ direct-to-consumer brands and startups, leading every strategy/copy phase from discovery to execution.
He’s written for: major liquor brands, auto parts, running shoes, nootropics, venture capital, energy drinks, lab-grown diamonds, pickles, kombucha, golf clubs, and more.
When he's not doing that, he makes narrative-driven video games.
Experience:
Zero Studios (NYC & Milwaukee)
Senior Copywriter & Brand Strategist
2018-2023
Wondersauce (NYC)
Copywriter
2017-2018
Vaynermedia (NYC)
Associate Copywriter
2015-2016
Release(s):
Mezzanine (Playable on Steam)
Awarded artist’s commision by Rhizome/New Museum, where he and a collaborator presented the game in a playthrough event in October, 20
CV
Peter J. Christian a senior-level copywriter and brand strategist. His mind holds extensive experience writing for a wide variety of brands on a wide variety of platforms, including but not limited to: websites, social media, email, print, packaging, paid media, campaign, OOH.
Over the past four years, he’s developed brand strategies and tone of voice guides for 12+ direct-to-consumer brands and startups, leading every strategy/copy phase from discovery to execution.
He’s written for: major liquor brands, auto parts, running shoes, nootropics, venture capital, energy drinks, lab-grown diamonds, pickles, kombucha, golf clubs, and more.
When he's not doing that, he makes narrative-driven video games.
Experience:
Zero Studios (NYC & Milwaukee)
Senior Copywriter & Brand Strategist
2018-2023
Wondersauce (NYC)
Copywriter
2017-2018
Vaynermedia (NYC)
Associate Copywriter
2015-2016
Release(s):
Mezzanine (Playable on Steam)
Awarded artist’s commision by Rhizome/New Museum, where he and a collaborator presented the game in a playthrough event in October, 20
CV